Multiverse provides a complete platform for creating Massively Multiplayer Online Games.
Our technology enables development teams to create high-quality, unique, and
engaging virtual worlds for less money and in less time than ever before.
FEATURES
The Multiverse World Browser, our client application, runs on Windows XP and Vista
and includes a state-of-the-art
3D engine that supports "next-gen" rendering features, such as normal
and specular maps. It is specifically designed to display large dynamic scenes
that are common in MMOGs. Key features include:
Paging scene manager, that enables large detailed terrain while minimizing graphics load
Full shader APIs to implement a wide variety of visual effects
Ability to set the skybox via scripts
Realistic tree rendering through integration of SpeedTree RT
Support for multiple real-time lights such as ambient, directional, and point light sources
Particle effects, terrain decals, and texture modulative shadows
Client animation system that avoids animation artifacts due to network latency.
Extensive Python scripting API that provides programmatic access to all features of the client, world simulation, and 3D scene
Scriptable character creation framework
Hardware cursor support to provide immediate feedback on mouse movements, independent of frame rate.
The Multiverse servers have a flexible plug-in server architecture.
In fact, all pre-packaged server functionality (geography plug-in, object manager plug-in,
animation plug-in, and so on) is built on this plug-in architecture.
The server allows geography to be distributed among multiple server systems with the
appearance of a seamless world to the player. This seamless support is based on a
proprietary messaging system, which enables developers to easily create distributed
plug-ins without having to navigate complicated networking and threading issues.
Multiverse servers are modular and highly scalable.
The servers include MARS (Multiverse Agnostic Rules System) open-source gameplay plug-ins,
that you can optionally use, build on, or ignore at your discretion.
The MARS plug-ins include:
Combat plug-in
Quest plug-in
Inventory system
Secure trading system
The Multiverse Tools Suite includes:
Art pipeline conversion tools to convert from popular modeling tools
(3ds Max, Maya, SketchUp, Blender, and so on).
Model Viewer to display imported 3D models and animations.
Terrain Generator to create and import world terrain.
World Editor to place static models in world, create vegetation, set world properties, and so on.
LICENSE OPTIONS
Multiverse offers the following types of licenses for online games:
Standard: the basic license where you pay Multiverse 10% of
revenue you collect, whether from subscription fees, in-world item sales,
dynamic advertising, or any other source. Users find your world through the Multiverse
Network Nexus (main user login screen) that lists all worlds in the Multiverse Network.
Premium: Multiverse provides you a customized
World Browser client with your custom desktop icon and login page for consumers (players).
Exclusive: Same as premium, but by default users cannot click through to the Nexus;
conversely, your world is also not available through the Nexus.
Off-Network: Multiverse provides you a custom installation of the master
server that you operate. Your world is not on the Multiverse Network; your customer
database is totally separate from the Multiverse master database.