MULTIVERSE NETWORK
Even the most powerful independent game studios are forced
to partner with publishers to bring their games into the retail
channel, and
ultimately into the hands of consumers. Publishers thus have a great
deal of power
over what games reach the marketplace--and they take a correspondingly
high
percentage of those games' revenues. And they usually demand to own the
intellectual property of the developers. Multiverse puts this power
back where it
belongs: in the hands of the game developers. From now on, game
developers
won’t have to ask permission to bring their games to market.
The unique technology of the Multiverse Client
enables this. It's similar to a web browser in the following way: a web
browser is a single application that's installed on a consumer's
computer. The consumer uses this one application--the web browser--to
connect to any web server. Whatever web site it is, it appears within
this one application.
The Multiverse Client works in a similar fashion.
It's not browser-based at all, but like a browser, it's a single
application that's installed on a consumer's computer. And it can
connect to any virtual world that's built on the Multiverse platform.
Whatever makes that virtual world different from any other is streamed
dynamically to the Multiverse Client. With
the Multiverse Client, the player is always only one click away from
any world built on the Multiverse platform. And each game can
look and play radically differently from any other game on the platform.
This means that all the games built on the
Multiverse platform are available through a single worldwide
distributed network: the Multiverse
Network.
The ramifications of this are
enormous, and are at the heart of the Multiverse solution. If you
develop on the Multiverse platform, all
the players of
all the games on the
Multiverse Network are instantly available to you as a built-in
consumer
market.
And the Multiverse will be as searchable as the web, by any criteria.
New games can be
brought to the attention of consumers according to their game-playing
preferences.
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