SOLUTIONS OVERVIEW
Right now, it takes at least three years and $20
million to make a Massively Multiplayer Online Game (MMOG), due to challenges in
the areas of engineering, asset-creation, and marketing. That price tag means
independent game developers simply can't afford to enter this exciting
and lucrative space.
Multiverse blows away these barriers to entry.
Multiverse is the only company focused on delivering a complete,
end-to-end solution for MMOG and virtual world development. To solve
the challenges mentioned above, Multiverse gives developers code, content, and consumers:
Code: The Multiverse Technology Platform
A comprehensive, pre-coded client-server infrastructure and tools.
Includes multiple pre-coded MMOG-functionality plug-ins like movement, combat,
AI, and more. Also includes an actual MMOG for modification.
Content: The Developer Marketplace
An online store where game developers can buy and sell all the
assets for games built on the Multiverse Platform. Loaded with free starter assets
from Multiverse.
Consumers: The Multiverse Network
A built-in market of players, enabled by a single program--the
Multiverse Client--that lets them play all of the MMOGs and visit all of the
non-game virtual worlds built on the Multiverse platform.
The Multiverse technology platform is free—no upfront
costs. Download the SDK (software development kit) with the full
platform, the sample game, the complete documentation, and the
starter assets, all for free. Multiverse makes its money
through revenue-sharing. So when you make money, we make money. Not
before. Traditional publishers
usually only let you keep 8% to 20% of the money you make. Multiverse
increases the amount you keep to 90%.
See Licensing Overview and FAQ.
for details.
And we do all the financial transaction processing, letting you concentrate on
building and running your game.
The Multiverse Platform version 1.1 has been released.
Register Now to download and try out the platform.
MORE INFORMATION
For more information on the Multiverse platform and technology,
see the PowerPoint presentation Multiverse: Under the Hood.
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