|
|
Multiverse Developer Newsletter |
|
Volume II, Issue 3In this edition:
|
|
Corey's Column: Let the Games BeginIt's been a momentous summer for Multiverse. We've released version 1.0 of the Multiverse Platform, which has led to more teams than ever (over 13,000) building worlds, and—most exciting to me—we've unveiled our "Worlds in Progress" program. This means you can download—today—the Multiverse World Browser, and actually log in to some of the prototype worlds being built on our platform. These worlds aren't complete by any means; these are "alpha builds" of gameplay and content, although that will change, month to month. But it's a great way to get a sneak peek at the range of worlds that you can build on the Multiverse Platform. Make sure to check back in regularly, as we're adding new worlds and games every few weeks. Speaking of games, this week we're heading to the Austin Game Developers Conference (AGDC), to show off some of our favorite worlds from "Worlds in Progress"—details below. If you're in Austin, stop by the booth and talk to the actual developers who are building these worlds on the Multiverse platform. Hear straight from the horses' mouths (ah, no offense, teams!) what it's like to develop on Multiverse. Oh, and did I mention that our booth is next to the bar? Stop by, tell me you read this newsletter, and I'll buy you a drink. And next month, we'll be at the Virtual Worlds Fall 2007 show in San Jose, where we'll be showcasing several virtual worlds for business uses. Just like the web, virtual worlds are a new medium. And as a medium, virtual worlds can be used in radically different ways—entertainment, business collaboration, socializing, simulation, et cetera. We're committed to making it economically feasible for you to build whatever new idea you have for a virtual world, be it fun or serious. Our company was profiled in The Economist recently. The feature asked if Multiverse was going to be the next Netscape—but for virtual worlds. Setting aside for a moment the fact that the Multiverse team actually was at pre-IPO Netscape, do you think that's too lofty an aspiration? If the work you're doing is any reflection of what's possible, we certainly don't think so. —Corey Corey Bridges Discuss this article in the forums |
|
Release 1.0: A Major Step for Multiverseby Rand McKinney (c.rand)
|
|
Multiverse @ Austin GDC 2007Next week, we head to Austin to showcase Release 1.0 of the Multiverse Platform and give folks an update on our latest development plans. More importantly, we plan to highlight several early efforts from a handful of development teams. We believe that your work best exemplifies what's possible with our technology. As described elsewhere in this newsletter, we're already really excited to see some really diverse projects launch through our "Worlds in Progress" initiative. In our booth, we'll demo games and worlds from Telos Productions, Max Gaming Technologies, Wardog Studios, Doomsberg Entertainment and RetroLabs. The "main event"—other than the chance to see Corey give his always entertaining theater presentations—consists of an arena-style deathmatch that pits conference attendees against one another—made possible by Max Gaming's Dark Horizons Universe. Winner take all prizes are TBD. Several folks, including Corey, CTO Rafhael Cedeno, and Ron Meiners (Random),
are lined-up for panels and presentations as well, so we expect to stay
busy. If you plan to attend, please stop by the booth—we'd love to see
you down south and learn more about what your development plans are and
make sure you get the latest intel on what Multiverse is up to. Discuss this article in the forums |
|
Worlds in Progress: A First Look at Worlds in Developmentby Ron Meiners (Random)
|
|
Virtual Worlds Fall Conference and ExpoVirtual Worlds Fall Conference and Expo takes place October 10-11, 2007, at the San Jose Convention Center in San Jose, California. Virtual Worlds Fall is dedicated to helping businesses harness the power of virtual worlds to engage with their customers, partners and employees. Anthony Zuiker, Creator and Executive Producer of the award winning CSI: Crime Scene Investigation franchise (including; CSI, CSI Miami and CSI: NY), will deliver the opening keynote of the two-day conference. The conference program includes five tracks featuring over 70 industry leaders presenting the latest techniques and best practices. This conference will bring together more than 1,300 attendees to participate in concentrated discourse with their peers, network with colleagues, learn from industry leaders, conduct business, and see the latest tools, technologies and techniques—all in a fun and relaxed atmosphere. Registration information and conference details are available at http://www.VirtualWorldsFall.com. |
|
Guest Column: How To Flyby Jeff Krebsbach, software engineer, Wardog StudiosForce of Arms takes place in a science fiction universe of humanoid war-machines called "mechs" (Mechanized Armor), that battle for control of worlds on behalf of inter-planetary corporations. In our game, we wanted to give players (mechs) the ability to fly. Of course, by default, with the Multiverse platform, players must stay on the ground (that is, the avatar must always follow the terrain). We knew there was a /fly "slash command" that enables a player to fly. When we started looking into the /fly command, we thought it would be as simple as binding a key and moving on, but it was slightly more involved.... This article continues in the Multiverse Developer Wiki. Discuss this article in the forums |
|
|
|
| Found in the Forums:
"The journal. This is advancing the design ahead, but its something I needed to include as so many developers forget 'An MMO Is A Story.' It's told or lived out by the player. A simple journal system would make big improvements on role-playing plus can have a good effect on your forums as players can post up stories. The journal system should just be a simple in-game text application, which logs the date and time every time the player writes into it. It should just export as a txt. So players could go to the game dir, find the txt file and post online." Sysdevja, Multiverse Developers Forums |