MULTIVERSE OVERVIEW
Founded in July 2004 by a team of Netscape veterans, Multiverse is building the leading network of
interactive entertainment. In addition to providing its technology to independent development teams
from around the world, Multiverse has built several worlds and games, and is also working closely
with leading brands to translate their ideas into engaging consumer experiences.
In 2008, Multiverse extended its platform to support the creation of web-based games and virtual
worlds. As a proof of concept, the company released Battle in 2009, the world’s first web-based,
multiplayer, real-time combat game. Battle and its sequel Team Battle, the second game in the
series, blend the proven gameplay of high-end video games with the broad reach of Flash technology,
which is available on over 98 percent of all computers worldwide.
Headquartered in Silicon Valley, Multiverse is led by a seasoned executive team and supported by
an unmatched advisory board, which includes Academy Award-winning Director James Cameron, and
Academy Award-winning Producer Jon Landau.
The Multiverse Solution
Multiverse has created a new technology solution, the Multiverse Platform, which radically
changes the economics of creating high-quality online games and virtual worlds. With the
Multiverse Platform, development teams are able to build and launch their projects more
quickly and for less money than ever before.
Multiverse solved the prohibitive challenges of game- and world-creation by providing
development teams with a comprehensive, pre-coded client-server infrastructure and tools,
a wide range of free content - including a complete game for modification - and a built-in
market of consumers. Consumers access games and worlds built atop the company's platform
through a downloadable, 3D client - the Multiverse World Browser - or through its Flash
client, which requires no download and can be embedded into any website, social network,
or casual game site.
Multiverse offers a number of flexible license options, including the opportunity to
pay nothing upfront. Teams building atop the Multiverse platform always retain their
intellectual property and control every aspect of what happens in their game or virtual world.
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